![]() ![]() ![]() ![]() However, it's actually the changes made to the core aesthetic that are more of a concern. However, it's frustrating to see a poor level of texture filtering in place, meaning that ground textures in particular suffer when viewed at oblique angles - the benefits of the remastering work can seemingly vanish in some scenarios. In addition, in-game models also benefit from a ground-up approach, clearly boasting significantly more detail. To the credit of the developer, it seems that almost every aspect of the game has been substantially revamped - in addition to core artwork that better scales to today's 1080p resolution standard, environmental detail has also been upgraded with improved geometry. To what extent is it actually improved and can PS4 and Xbox One run the ancient code at 1080p60?įirst up, it's plain to see that both BioShock and its sequel benefit from massively improved texture work that runs across the entire game. There's little doubt that the Collection is a little rough around the edges right now, but for our money, there's another important issue to address here - can enhancing an original work go too far? What if the changes made don't always seem respectful to the source material? Could it actually be the case that the new versions actually look worse than the originals in some scenarios? An in-depth look at the original BioShock stacked up against the new remaster. However, what should have been a successful launch has been impacted by an avalanche of bug reports, complaints about aspect ratio support, mouse control issues plus the lack of surround sound. Having grown resigned to barebones remasters - like most of Capcom's recent output - that take the form of straight ports with very little in the way of enhancements, there's definitely the sense that 2K has at least put the time, effort and money in here. Additionally, all three titles benefit from the inclusion of a director's commentary, unlocked by discovering new items added to each version of the game. This is a generous move on the part of 2K, bearing in mind that conversion-smith Blind Squirrel Games has clearly poured a lot of time and effort into bringing BioShock and its sequel into the modern gaming era - there's revamped lighting, new models, and higher resolution textures grafted into the first two games. On top of that, BioShock Infinite - despite its various streaming glitches - proved to be a mostly solid piece of PC code, the ideal basis from which to port to PS4 and Xbox One, so hopes were high going in here.Īdditionally, there's good news for PC owners of the original games too - they get immediate access to all of the remastering work with no further cash outlay required. After all, despite their striking visuals, BioShock and its sequel are actually based on a modified form of Unreal Engine 2.5, a relatively ancient game engine originally deployed in the PS2 and original Xbox era. Now in theory, this shouldn't cause any issues for the first two games in the series, at least. On top of that, 2K Games has aimed high in terms of performance and image quality, with 1080p resolution and 60fps action targeted for all three titles. The original BioShock, its underrated sequel and all the DLC are treated to a full remaster for their current-gen console debuts, plus there's a full port of BioShock Infinite, offering the complete PC package for PS4 and Xbox One owners. ![]()
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